Can You Cast Multiple Spell Glyphs on One Object
Range/Area
Bear upon (60 ft )
Duration
Until Dispelled or Triggered
When you bandage this spell, you inscribe a harmful glyph either on a surface (such as a section of flooring, a wall, or a table) or inside an object that tin be closed to conceal the glyph (such as a book, a scroll, or a treasure breast). If you lot choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you lot choose an object, that object must remain in its place; if the object is moved more 10 anxiety from where y'all cast this spell, the glyph is cleaved, and the spell ends without being triggered.
The glyph is nearly invisible, requiring an Intelligence (Investigation) cheque confronting your spell salve DC to discover it.
You make up one's mind what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain altitude of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a sure distance of it, or seeing or reading the glyph.
Y'all can further refine the trigger and so the spell is activated merely under certain circumstances or according to a creature's concrete characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). Y'all can also specify creatures that don't trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, cull i of the options below for its effect. One time triggered, the glyph glows, filling a 60-foot-radius sphere with dim low-cal for ten minutes, afterward which time the spell ends. Each brute in the sphere when the glyph activates is targeted past its effect, as is a fauna that enters the sphere for the first time on a turn or ends its plow at that place.
Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or one-half every bit much harm on a successful relieve.
Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on assail rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 infinitesimal on a failed save. While frightened, the target drops whatever information technology is belongings and must move at least 30 anxiety abroad from the glyph on each of its turns, if able.
Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, information technology can't attack or target whatever animate being with harmful abilities, spells, or other magical effects.
Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, tin can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.
Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for i minute on a failed save.
Sleep. Each target must make a Wisdom saving throw and falls unconscious for ten minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap information technology awake.
Stunning. Each target must make a Wisdom saving throw and becomes stunned for one minute on a failed salvage.
* - (mercury, phosphorus, and powdered diamond and opal with a full value of at to the lowest degree one,000 gp, which the spell consumes)
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Source: https://www.dndbeyond.com/spells/symbol
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